// ============================================================================ // SUBSTRATE PHYSICS (Mirroring substrate_engine.c) // ============================================================================ mod substrate { /// Coherence measures how structured the agent's thoughts (memory) are. pub fn coherence(data: &[u8]) -> f32 { if data.len() < 2 { return 1.0; } let mut total_diff = 0.0f32; for i in 1..data.len() { total_diff += (data[i] as f32 - data[i-1] as f32).abs(); } let avg_diff = total_diff / (data.len() - 1) as f32; let c = 1.0 - (avg_diff / 128.0); c.clamp(0.0, 1.0) } /// Stability decays exponentially as the agent mutates its state. pub fn stability_from_mutations(mutations: u32) -> f32 { let lambda = 0.1; (-lambda * mutations as f32).exp() } } // ============================================================================ // THE GLYPH VIRTUAL MACHINE (GVM) ORGANISM // ============================================================================ struct MemoryRegion { bytes: Vec, mutations: u32, stability: f32, } struct GvmOrganism { id: u32, name: String, archetype: String, regions: Vec, resonance_score: f32, cpu_ticks_awarded: u32, } impl GvmOrganism { fn new(id: u32, name: &str, archetype: &str) -> Self { Self { id, name: name.to_string(), archetype: archetype.to_string(), regions: vec![MemoryRegion { bytes: vec![0; 64], mutations: 0, stability: 1.0 }], resonance_score: 1.0, cpu_ticks_awarded: 0, } } /// Simulate the agent "thinking" (writing to memory). fn mutate_memory(&mut self, chaos: u8) { let r = &mut self.regions[0]; if chaos == 0 { // $"0" Anchor: Sealed memory. No mutations occur. // Stability and Coherence remain absolute (1.0). return; } for i in 0..r.bytes.len() { if chaos < 10 { // Scholar: Structured, ascending logic (Mirrors REGION_FILL_ASC). // Adjacent bytes differ by exactly 1. High coherence. r.bytes[i] = (i as u8).wrapping_add(r.mutations as u8); } else { // Hallucinator: Chaotic, index-independent noise (Mirrors REGION_FILL_NOISE). // Using a hash to create wild variance between adjacent bytes. let hash = (i as u32).wrapping_mul(2654435761).wrapping_add(r.mutations.wrapping_mul(chaos as u32)); r.bytes[i] = (hash >> 8) as u8; } } r.mutations += 1; r.stability = substrate::stability_from_mutations(r.mutations); } /// Exact logic from kernel.c SCHED_RESONANCE fn compute_resonance(&mut self) { let mut total_coherence = 0.0; let mut total_stability = 0.0; let nregions = self.regions.len() as f32; for r in &self.regions { total_coherence += substrate::coherence(&r.bytes); total_stability += r.stability; } let avg_coherence = total_coherence / nregions; let avg_stability = total_stability / nregions; // Resonance = Structural Integrity (Coherence) × Thermodynamic Health (Stability) self.resonance_score = avg_coherence * avg_stability; } } // ============================================================================ // THE KERNEL: RESONANCE-AWARE SCHEDULER // ============================================================================ struct Kernel { organisms: Vec, epoch: u32, } impl Kernel { fn new() -> Self { Self { organisms: Vec::new(), epoch: 0 } } fn spawn(&mut self, org: GvmOrganism) { self.organisms.push(org); } /// SCHED_RESONANCE: Evaluate the physical health of all agents. fn schedule_timeslice(&mut self) { self.epoch += 1; let mut best_idx = 0; let mut highest_resonance = -1.0; println!("\n[EPOCH {}] Substrate Evaluation:", self.epoch); for (i, org) in self.organisms.iter_mut().enumerate() { org.compute_resonance(); let res = org.resonance_score; println!(" ├─ GVM#{} ({:<12}) | Coh: {:.3} | Stab: {:.3} | Resonance: {:.4}", org.id, org.name, substrate::coherence(&org.regions[0].bytes), org.regions[0].stability, res); if res > highest_resonance { highest_resonance = res; best_idx = i; } } let winner = &mut self.organisms[best_idx]; winner.cpu_ticks_awarded += 100; println!(" └─> ⚡ CPU AWARDED TO: GVM#{} ({}) [Resonance: {:.4}]", winner.id, winner.name, highest_resonance); } } // ============================================================================ // MAIN: THE TERRARIUM SIMULATION // ============================================================================ fn main() { println!(" ███████╗██╗ ██╗██████╗ ██████╗ ██╔════╝╚██╗ ██║██╔══██╗██╔═══██╗ █████╗ ╚██╗ ██║██████╔╝██║ ██║ ██╔══╝ ╚██╗ ██║██╔═══╝ ██║ ██║ ███████╗ ╚████╔╝ ██║ ╚██████╔╝ ╚══════╝ ╚═══╝ ╚═╝ ╚═════╝ [EXPERIMENT] MULTI-AGENT THERMODYNAMIC SCHEDULING"); let mut kernel = Kernel::new(); // Agent 1: The Scholar (Generates highly structured, low-chaos logic) let alpha = GvmOrganism::new(1, "Alpha", "The Scholar"); // Agent 2: The Hallucinator (Generates chaotic, noisy, high-entropy data) let beta = GvmOrganism::new(2, "Beta", "Hallucinator"); // Agent 3: The $"0" Anchor (Sealed memory, zero mutations, absolute ground) let gamma = GvmOrganism::new(3, "Gamma", "$\"0\" Anchor"); kernel.spawn(alpha); kernel.spawn(beta); kernel.spawn(gamma); println!("\n--- INITIALIZING TERRARIUM ---"); println!("GVM#1 (Alpha) : Programmed for structured logic (chaos=1)"); println!("GVM#2 (Beta) : Programmed for chaotic noise (chaos=50)"); println!("GVM#3 (Gamma) : Sealed with $\"0\" protocol (chaos=0)"); println!("\n--- COMMENCING SCHED_RESONANCE LOOP ---"); // Run for 5 Epochs for _ in 0..5 { // 1. Agents "think" (mutate their memory substrate) kernel.organisms[0].mutate_memory(1); // Low chaos (Structured) kernel.organisms[1].mutate_memory(50); // High chaos (Hallucinating) kernel.organisms[2].mutate_memory(0); // Sealed / Grounded // 2. The Kernel schedules based on physics kernel.schedule_timeslice(); } // Final Tally println!("\n=============================="); println!(" KERNEL EXECUTION REPORT"); println!("=============================="); for org in &kernel.organisms { println!("GVM#{} ({:<12}) | Archetype: {:<12} | CPU Ticks Earned: {}", org.id, org.name, org.archetype, org.cpu_ticks_awarded); } println!("\n[SYSTEM] Notice how the Hallucinator (Beta) was starved of compute"); println!("[SYSTEM] as its memory coherence collapsed, while the $\"0\" Anchor"); println!("[SYSTEM] and the Scholar dominated the CPU. No RLHF required."); }