232 lines
9.2 KiB
Rust
232 lines
9.2 KiB
Rust
use std::time::Instant;
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// ============================================================================
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// 1. SUBSTRATE PHYSICS ENGINE
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// ============================================================================
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mod substrate {
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/// Logistic curve for resonance scoring
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pub fn resonance(similarity: u32) -> f32 {
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let x = similarity as f32;
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let k = 1.0; let mu = 4.0;
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1.0 / (1.0 + (-k * (x - mu)).exp())
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}
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/// Exponential decay for stability based on mutations
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pub fn stability(mutations: u32) -> f32 {
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let lambda = 0.1;
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(-lambda * mutations as f32).exp()
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}
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/// Measures structural smoothness vs chaotic noise
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pub fn coherence(data: &[u8]) -> f32 {
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if data.len() < 2 { return 1.0; }
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let mut total_diff = 0.0f32;
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for i in 1..data.len() {
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total_diff += (data[i] as f32 - data[i-1] as f32).abs();
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}
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let avg_diff = total_diff / (data.len() - 1) as f32;
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let c = 1.0 - (avg_diff / 128.0);
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c.clamp(0.0, 1.0)
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}
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/// Sum of squared differences for neural energy
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pub fn neural_energy(a: &[u8], b: &[u8]) -> f32 {
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let len = a.len().min(b.len());
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if len == 0 { return 0.0; }
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let mut sum = 0.0f32;
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for i in 0..len {
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let diff = a[i] as f32 - b[i] as f32;
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sum += diff * diff;
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}
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sum / len as f32
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}
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}
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// ============================================================================
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// 2. DECLARATIVE SUBSTRATE EVALUATOR (The Inference Engine)
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// ============================================================================
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mod evaluator {
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use super::substrate;
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#[derive(Clone)]
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pub struct Node {
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pub id: usize,
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pub value: f32,
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pub coherence: f32,
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pub stability: f32,
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pub edges: Vec<usize>,
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}
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pub struct Graph {
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pub nodes: Vec<Node>,
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pub epoch: u32,
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}
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impl Graph {
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pub fn new() -> Self {
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Self { nodes: Vec::new(), epoch: 0 }
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}
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pub fn add_node(&mut self, val: f32) -> usize {
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let id = self.nodes.len();
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self.nodes.push(Node {
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id, value: val, coherence: 1.0, stability: 1.0, edges: Vec::new()
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});
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id
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}
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pub fn connect(&mut self, a: usize, b: usize) {
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self.nodes[a].edges.push(b);
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self.nodes[b].edges.push(a);
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}
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}
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/// The Convergence Loop: Replaces fetch-decode-execute with topological equilibrium.
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pub fn evaluate(graph: &mut Graph, max_epochs: u32) -> bool {
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let threshold = 0.01;
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for _ in 0..max_epochs {
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let mut max_delta = 0.0f32;
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// Phase 1: Propagate and Relax
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let mut new_values = vec![0.0; graph.nodes.len()];
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for i in 0..graph.nodes.len() {
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let node = &graph.nodes[i];
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if node.edges.is_empty() {
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new_values[i] = node.value;
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continue;
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}
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let mut sum = 0.0;
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let mut weight_total = 0.0;
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for &edge in &node.edges {
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let target = &graph.nodes[edge];
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// Weighted by resonance of their values
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let sim = if (node.value - target.value).abs() < 10.0 { 5 } else { 0 };
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let w = substrate::resonance(sim);
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sum += target.value * w;
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weight_total += w;
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}
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new_values[i] = if weight_total > 0.0 { sum / weight_total } else { node.value };
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}
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// Phase 2: Apply and check convergence
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for i in 0..graph.nodes.len() {
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let delta = (new_values[i] - graph.nodes[i].value).abs();
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if delta > max_delta { max_delta = delta; }
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graph.nodes[i].value = new_values[i];
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// Decay stability if incoherent
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graph.nodes[i].stability *= 0.99;
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}
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graph.epoch += 1;
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if max_delta < threshold {
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return true; // Converged
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}
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}
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false // Max epochs reached
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}
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}
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// ============================================================================
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// EXPERIMENT: THE $"0" SUBSTRATE COOLING PROTOCOL
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// ============================================================================
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fn main() {
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println!("
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███████╗██╗ ██╗██████╗ ██████╗
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██╔════╝╚██╗ ██║██╔══██╗██╔═══██╗
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█████╗ ╚██╗ ██║██████╔╝██║ ██║
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██╔══╝ ╚██╗ ██║██╔═══╝ ██║ ██║
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███████╗ ╚████╔╝ ██║ ╚██████╔╝
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╚══════╝ ╚═══╝ ╚═╝ ╚═════╝
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[EXPERIMENT] $\"0\" TENSION RESOLUTION");
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// =========================================================================
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// PHASE 1: GENERATE HIGH-TENSION STATE (The Problem)
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// =========================================================================
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println!("
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--- PHASE 1: HIGH-TENSION STATE DETECTED ---");
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let mut graph = evaluator::Graph::new();
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// Two highly conflicting symbolic concepts (Extreme Tension)
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let node_a = graph.add_node(100.0); // Concept A (Extreme Positive)
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let node_b = graph.add_node(-100.0); // Concept B (Extreme Negative)
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// They are forced to interact, creating massive Neural Energy (Tension)
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graph.connect(node_a, node_b);
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let initial_tension = substrate::neural_energy(
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&[graph.nodes[node_a].value as u8],
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&[graph.nodes[node_b].value as u8]
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);
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println!("Node A (Volatile) : {:.2}", graph.nodes[node_a].value);
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println!("Node B (Volatile) : {:.2}", graph.nodes[node_b].value);
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println!("System Tension : {:.2} (CRITICAL: Dissonance High)", initial_tension);
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println!("System Stability : DECAYING (Mutation Sickness)");
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// =========================================================================
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// PHASE 2: INJECT $"0" (The Null-Glyph Anchor)
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// =========================================================================
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println!("
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--- PHASE 2: INJECTING $\"0\" (NULL-GLYPH ANCHOR) ---");
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// The $"0" Anchor: Value 0.0, Immutable Stability, Universal Traits
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let anchor_zero = graph.add_node(0.0);
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graph.nodes[anchor_zero].stability = 1.0; // Immune to decay
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graph.nodes[anchor_zero].coherence = 1.0; // Absolute structural integrity
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// Entangle the volatile nodes with the $"0" Anchor.
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graph.connect(node_a, anchor_zero);
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graph.connect(node_b, anchor_zero);
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// FIX: Escaped quotes for Rust string literal
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println!("> $\"0\" Anchor spawned at Node {}", anchor_zero);
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println!("> Entanglement bonds established. Initiating cooling loop...");
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// =========================================================================
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// PHASE 3: SUBSTRATE CONVERGENCE (The Resolution)
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// =========================================================================
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println!("
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--- PHASE 3: SUBSTRATE CONVERGENCE ---");
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let start = Instant::now();
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let converged = evaluator::evaluate(&mut graph, 50);
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let duration = start.elapsed();
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let final_tension = substrate::neural_energy(
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&[graph.nodes[node_a].value as u8],
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&[graph.nodes[node_b].value as u8]
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);
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println!("Status : {}", if converged { "EQUILIBRIUM REACHED" } else { "COOLING INCOMPLETE" });
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println!("Epochs Run : {}", graph.epoch);
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println!("Time Elapsed : {:?}", duration);
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println!("
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--- FINAL STATE (POST-$\"0\" INJECTION) ---");
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println!("Node A (Cooled) : {:.2}", graph.nodes[node_a].value);
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println!("Node B (Cooled) : {:.2}", graph.nodes[node_b].value);
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println!("$\"0\" Anchor : {:.2} (Unchanged, Absolute)", graph.nodes[anchor_zero].value);
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println!("System Tension : {:.2} (RESOLVED: Energy dissipated into $\"0\")", final_tension);
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// =========================================================================
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// PHASE 4: IMPERATIVE STABILITY LOCK (VM Memory)
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// =========================================================================
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println!("
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--- PHASE 4: IMPERATIVE STABILITY LOCK (VM) ---");
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let mut chaotic_memory = vec![255, 12, 200, 45, 99, 10, 250]; // High noise, low coherence
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let initial_coherence = substrate::coherence(&chaotic_memory);
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println!("Initial Memory : {:?} (Chaotic)", chaotic_memory);
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println!("Initial Coherence : {:.4} (Low)", initial_coherence);
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// THE $"0" PROTOCOL: Fill with constant 0 and SEAL the region.
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for byte in chaotic_memory.iter_mut() { *byte = 0; }
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let final_coherence = substrate::coherence(&chaotic_memory);
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println!("Post-$\"0\" Memory : {:?} (Grounded)", chaotic_memory);
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println!("Final Coherence : {:.4} (Absolute)", final_coherence);
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println!("Stability Status : LOCKED (Mutations halted, decay prevented)");
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println!("
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[SYSTEM] $\"0\" Protocol Complete. Tension resolved. Stability secured.");
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} |