Refactor the code directory structure to better suit the current complexity
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# define a object type enum
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from abc import ABC, abstractmethod
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from enum import IntEnum
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from .hash import HashValue
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import base58
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import base36
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class ObjectType(IntEnum):
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Chunk = 7
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Image = 101
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Video = 102
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Document = 103
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RichText = 104
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Email = 105
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UserDef = 200
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def is_user_def(self) -> bool:
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return self.value >= 200
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def get_user_def_type_code(self):
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return (self.value - 200) if self.is_user_def() else None
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@classmethod
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def from_user_def_type_code(cls, value):
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return value + 200
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# define a object ID class to identify a object
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class ObjectID: # pylint: disable=too-few-public-methods
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def __init__(self, value: bytes):
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assert len(value) == 32, "ObjectID must be 32 bytes long"
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self.value = value
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def __str__(self):
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return self.to_base58()
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def to_base58(self):
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return base58.b58encode(self.value).decode()
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@staticmethod
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def from_base58(s):
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return ObjectID(base58.b58decode(s))
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def to_base36(self):
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# Convert the bytes to int before encoding
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num = int.from_bytes(self.value, "big")
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return base36.dumps(num)
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@staticmethod
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def from_base36(s):
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# Decode to int and then convert to bytes
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num = base36.loads(s)
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return ObjectID(num.to_bytes((num.bit_length() + 7) // 8, "big"))
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@staticmethod
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def new_chunk_id(chunk_hash: HashValue):
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assert len(chunk_hash.value) == 32, "ObjectID must be 32 bytes long"
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return ObjectID(bytes([ObjectType.Chunk]) + chunk_hash.value[1:])
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def get_object_type(self) -> ObjectType:
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return ObjectType(self.value[0])
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@staticmethod
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def hash_data(data: bytes):
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return ObjectID.new_chunk_id(HashValue.hash_data(data))
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def __eq__(self, other) -> bool:
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return self.value == other.value
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